FideliumTech: Reshaping the Learning Curve through Gamification

Bryan Goerger, Co-founder, Jane Stoller, Head of Global Educational Technology and Gregory Hein, Co-founder, FideliumTechBryan Goerger, Co-founder, Jane Stoller, Head of Global Educational Technology and Gregory Hein, Co-founder
Have you ever noticed how easy it is to place blocks, build a building, and go on adventures in the game of Minecraft or SimCity? From designing your own personal space to building fashionable apartments, spectacular mansions, soaring castles, and even setting up whole cities from scratch, imagination in the virtual world is practically boundless. At least once, every gaming enthusiast must think—“What if I could build the structures in the real world that I have designed in my virtual world?” With that as their foundation, FideliumTech has developed a crossover gaming platform, which unites gameplay with real-world utility and education, reinventing the process of designing, estimating, and specifying residential remodeling projects. “We give homeowners, contractors, building material suppliers, and educators the ability to make better, more informed decisions through our novel platform which democratizes design and construction, especially in the remodeling industry,” asserts Bryan Goerger, the co-founder of FideliumTech.

To improve productivity in this space, FideliumTech offers a crossover gaming platform, SimCraft, which connects gameplay with “real-world” utility. Instead of using complicated design software, people can use a game-like interface to design and estimate their Project.

Gaming is the way to connect with everyone irrespective of age as it is always better to fail in a virtual environment than in a real-world environment, and we leverage that aspect to interactively teach individuals


SimCraft combines the fun and challenge of video games with the design, estimating and contracting software that demistifies complex tasks while simultaneously developing students’ interest in STEM education. “Our goal is to enhance student motivation and engagement by introducing them to the construction industry via a fun and interactive game, while simultaneously introducing them to relevant STEM topics. It is a method which makes learning fun,” explains Jane Stoller, the head of Global Educational Technology at FideliumTech.

Once the virtual design is complete, SimCraft provides the player with a digital model, project estimate, specifications, scope of work, and contracts which can be used to build or remodel a project in actuality. For the first time, a novice can quickly and easily design and bid their projects using an interactive UI design providing a more intuitive and fun experience. Players can also earn money by developing content for the virtual environment, or compete against other players in design competitions.

Lastly, the platform allows players to enjoy the game while learning through simulation. Players can alter designs and compare prices of a variety of building materials and construction systems. Players also learn important skills such as home design, building codes, estimating, value engineering, marketing and sales which they can employ in real life situations after mastering the skills in the simulated world.

In the future, the company aims to build more partnerships and utilize blockchain and smart contracts through its platform to seamlessly manage project communication, payment, and trust through electronic wallets. “The idea was to get an average person thinking and talking about construction. Gaming is a way to connect with everyone, irrespective of age, as it is always better to fail in a virtual environment than in the real-world, and we leverage that aspect to interactively teach individuals about design and construction ,” asserts Gregory Hein, the co-founder of FideliumTech.